
I'd argue that the "open web" is actually one of the less open possible architectures, and limits what you can do. or just better network access and the ability to run a IMAP mail client, a terminal, or a bittorrent client in the browser (without a server). Virtual reality, accessing a 3D printer, custom hardware. You could put the plugins on the OS'es app store and vet them like regular apps if yuo like. Any startup can easily create bring new technologies to the web platform. Now, imagine a parallel universe where there is a standardized API for browser plugins which run in a sandbox (unlike NPAPI). The only entities that can create or maintain browsers are megacorporations (Apple, MS, Google) or dedicated foundations (Mozilla). What I am trying to say, is that basically nobody can make a new browser from scratch today (not just a redecorated webkit). Side note, the "open web" is probably one of the most misleading phrases of the last couple years. (1) In fairness I do download all sfx and music in the background, so you don't have to wait for them all to load before you can start playing.
#UNITY 5 ANGRY BOTS INSTALL#
Still, what I never do is display a pop-up prompting the user to install Flash, or Unity, or Java, or whatever, which is a definite improvement.
#UNITY 5 ANGRY BOTS CODE#
The code on its own comes down in a flash, but that's only a part of the equation, and in terms of load/initialisation time, not a big part. I'll show them!"īecause most of that bloat is actually game assets (graphics, textures, sound effects, music, oh, and time spent churning out procedurally generated content), and not just the useless crap I thought it probably was(1), so it makes no difference what you're using as a platform, and you still end up with a progress bar (basically). I was all smug thinking, "Hah - screw these Flash guys and their stupid loading progress bars because of all that dreadful Flash bloat. Haha - I've run into exactly this problem writing games in HTML5 and JavaScript. Flash plugin installed percentage: remained the same. I looked at my google analytics for the past few years. Surprising? Not for old farts like myself.īut no worries. And still gives troubles so many years later.


If you develop a game in JavaScript, you need to test it in all browsers you want to support. I you develop a game for Flash, it runs consistently in the Flash plugin. They say Flash advertisement banners were annoying, so what do you think about those JavaScript popup banners that pop in the middle of the page you are reading, saying "Please subscribe to our mailing list"? It even became "Best Mobile Application Development product" of 20.
#UNITY 5 ANGRY BOTS ANDROID#
Newsflash: Games written for Flash (in ActionScript3) also run on Android and iOS. Newsflash: Apple didn't block Flash because it is "bad", they blocked it because they wanted you to go through their app store , it's all the same if you use either Flash or JavaScript. But games never was an issue, and never will be.īattery life, system resources, downloading assets. The main idea of killing Flash was because some websites completely ran on it, which is bad. Old-timers as myself already saw this coming.
